How Artificial Agency Is Building Game AIs That Think, Decide, and Adapt to You (with Brian Tanner)

Most video game characters follow rigid scripts and never adjust to how you actually play. Brian Tanner, former DeepMind research engineer and now CEO & Co-Founder of Artificial Agency, is building a behavior engine so game AIs can think, decide, and adapt to each player in real time. Instead of fixed logic, game characters and invisible game directors make their own choices, including an AI companion that organized a player’s supplies and unexpectedly named a lonely storage chest the “Berry Lonely Chest.”

In this episode of Lead with AI, Dr. Tamara Nall talks with Brian about how their behavior engine can respond to a player’s skill level and mood, why an invisible game director might introduce new challenges based on your play style, and how one of the team’s early test agents once asked its developer for a new feature so it could eat. Brian also shares his current view on how close artificial general intelligence and superIntelligence may be.

Want to see where their behavior engine is headed? Visit artificial.agency to learn more about the team and what they’re building next. Then follow Brian, connect with Artificial Agency, and subscribe to Lead with AI for more conversations with the people shaping the future of games and AI.

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LinkedIn: @bttanner

Artificial Agency

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